Ping test

Your ping to the nearest edge of the internet, measured 50 times a second, with the spikes left in.

Ping ms
Packet loss %
Jitter ms

Each tick is a packet. Taller ticks took longer. Red marks are packets that never came back.

Test length

Sends 750 small UDP packets to your nearest Cloudflare edge and back.

Ping to server regions worldwide

Your round trip to 17 data centre regions where many game and call servers are hosted.

North America

  • Virginia
  • Ohio
  • California
  • Oregon
  • Montreal

South America

  • São Paulo

Europe

  • London
  • Ireland
  • Frankfurt
  • Stockholm

Middle East and Africa

  • UAE
  • Cape Town

Asia Pacific

  • Mumbai
  • Singapore
  • Tokyo
  • Seoul
  • Sydney

Updated

What this ping test measures

Ping is the time a small packet takes to leave your device, reach a server and come back, measured in milliseconds. This ping test sends a stream of UDP packets to the nearest Cloudflare edge, one every 20 milliseconds, and times every single one. The big number is the median, the middle value of the run, which is the ping you will actually feel most of the time. The strip shows each packet individually, so you can see whether that ping is steady or whether it jumps around.

Most ping tests send a handful of packets and report an average. An average hides exactly the thing that makes a connection feel bad: one packet at 300 ms among twenty at 30 ms barely moves the mean, but in a game it is the moment you got shot. The detail panel under the result lists your lowest, average, 95th percentile and highest ping. The gap between the lowest and the 95th percentile is the honest measure of how consistent your connection is.

What counts as a good ping

Those bands are for the ping to a server near you, which is what this test measures. Your ping to a particular game server adds the distance to it: roughly 1 ms for every 100 km of fibre each way, plus every router in between. If this test shows 15 ms and a game server on another continent shows 150 ms, the difference is geography, not a problem with your line. There is a longer explanation in what is a good ping.

Ping to a nearby server, and how it feels
PingWhat it feels like
Under 20 msExcellent. Typical of fibre and good cable close to a major city.
20 to 50 msGood for anything, including competitive shooters.
50 to 100 msFine for most games and every kind of call. Fast shooters start to feel it.
100 to 150 msNoticeable delay in games; calls are still fine.
Over 150 msLaggy. Conversations start to overlap on calls.

Ping to game servers around the world

The main test tells you how good your own line is. The region check under it answers the other half of the question: how far away each part of the world is from you. Press "Test all regions" and it times a handful of requests to 17 data centre regions run by Amazon Web Services, from Virginia and Oregon to Frankfurt, Mumbai, Tokyo and Sydney. A large share of online games, voice chat services and video platforms host their servers in exactly these regions, so the numbers are a good guide to the ping you will see when you pick a server location in a game.

Each region gets four requests. The first is thrown away, because it has to look up the address and set up an encrypted connection, which takes several times longer than the round trip itself. The lowest of the remaining three is shown. These are HTTPS requests rather than UDP packets, so they include a millisecond or two of server processing and they cannot measure packet loss, but for comparing regions against each other they are accurate. Use it to choose a server region: anything under about 50 ms is great for fast games, and under 100 ms is comfortable for most.

Why ping over UDP instead of the ping command

The ping command on your computer uses ICMP, a separate protocol that many routers deliberately treat as low priority. A busy router may delay or drop ICMP while forwarding game traffic perfectly, which makes the command look worse than reality; other networks prioritise it and make things look better than they are. This test uses UDP, the same kind of traffic games and calls send, at the same rate they send it, so the number reflects the traffic you care about.

The packets are small, 160 bytes, and the whole test uses a few hundred kilobytes. That matters because a ping test that also downloads a large file measures the delay your own download causes, not the delay of your connection at rest. To see what happens to your ping under load, see bufferbloat.

If your ping is high

  • Run the test on an Ethernet cable. Wifi adds a few milliseconds at best and tens of milliseconds when the signal is weak or the channel is crowded.
  • Pause other traffic on the network. An upload in progress, such as a cloud photo backup, is the single most common cause of a ping that is suddenly double its usual value.
  • Check the time of day. Ping that climbs every evening and recovers overnight is congestion on your provider's network.
  • If you are on satellite or mobile data, a higher baseline is normal. Geostationary satellite adds around 600 ms by physics alone; low-orbit services like Starlink typically sit between 25 and 60 ms.

Step-by-step fixes, in the order worth trying them, are in how to lower your ping.

Frequently asked questions

Why is my ping different on every test?

Ping varies with everything else happening on your network and your provider's at that moment. A spread of a few milliseconds between runs is normal. If one run is double the others, something was using the connection during it; the strip shows when.

How do I check my ping to a game server?

Use the region check on this page: it measures your round trip to 17 server regions worldwide, and most games let you choose one of these regions. For an exact figure to one server, use the game's own network overlay or net graph, which shows your live ping to the server you are connected to.

Is ping the same as latency?

In everyday use, yes. Strictly, latency is the one-way delay and ping is the round trip, so ping is roughly twice the one-way latency. Games, speed tests and this page all report round-trip ping.

Why is my ping in this test lower than in my game?

This test measures the trip to the nearest Cloudflare edge, which is usually in your own city or region. Your game server may be hundreds or thousands of kilometres further away, and every extra kilometre adds delay.